10,000 Farkles

Privacy Policy

Last updated 18 October 2026

10,000 Farkles is a family dice game made by Jeff McGee. This page explains, in plain words, what the game keeps about you, why, and how to have it removed.

Playing in your browser

The browser game at 10000farkles.com/play runs on our own server. You can play without an account. Here is what the server keeps.

When you play, with or without an account

WhatWhy
The display name you type in, and a random player number for your deviceSo other players at the table can see who is who, and so your progress stays with you.
Your game progress: coins, unlocked dice and tables, level, stats, trophies, settings and any dice you designSo you keep what you have earned.
A history of up to your last 200 games, with the names and scores of the players in themSo you can look back at your games.
Your favourites (friends) listSo you can find and invite the people you play with.
Weekly Cup and season scores, with your display nameFor the leaderboards. Players without an account are not ranked.
House rules you save, with your display name as the authorSo you can reuse and share them.
Games in progress, with the players' names and scoresSo a game survives a dropped connection. Empty tables are cleared after 10 minutes and unfinished games after 6 hours; slow games with a long turn clock are kept for up to 30 days.

There is no free chat in the browser game. Players can only send fixed reactions and set phrases (like a thumbs up or "GG"), which are shown to the players at the table and are not stored.

Founding Testers. Accounts and players who sign up or play through the game's early-access address are marked as "founders" on the server, so we can thank them with small perks such as a badge and special dice. The mark is a simple yes/no flag on the account or profile.

If you create an account

An account is optional. It lets you keep your progress on every device.

Notifications, if you turn them on

If you allow notifications, your browser gives us a push address for your device, and we keep it (up to six devices per player). We use it to tell you when it is your turn, when a game ends, when a tournament table is ready, or when a friend invites you. These messages travel through your browser maker's push service (for example Google, Apple or Mozilla). You can turn notifications off in your browser settings at any time.

Moving your sign-in to 10000farkles.com

If you played at the game's earlier address, you can choose to carry your sign-in and settings over to 10000farkles.com. The game makes a one-time transfer code that works for two minutes and can be used only once. It is held in memory while it waits, never logged, and thrown away as soon as it is used or runs out.

On your own device

The game does not use cookies. It saves a few things in your browser's local storage so it can remember you: your player number, display name, sign-in token, chosen dice, sound volume and similar settings. Clearing your browser's site data removes them.

Network addresses and logs

To stop people guessing passwords, the game server briefly remembers the network (IP) address behind sign-in, sign-up and password-reset attempts. This is held in memory only, never written to disk, and forgotten after about an hour. Our error logs never contain your full email address. If we make a password reset link for someone by hand (when they have no email on their account), the server log records the username it was made for.

Website logs. Like almost every website, our web server keeps standard access logs (IP address, time, page requested and browser type) for a short time, to keep the service secure and to fix problems. We do not use them to follow or profile anyone.

Playing on Roblox

The Roblox version of 10,000 Farkles is coming soon. When you play it, Roblox handles your account, sign-in and any purchases, under Roblox's own privacy policy. Inside the game we store, in Roblox's own data storage (DataStores), keyed by your Roblox user ID:

Chat in the Roblox version is Roblox's own chat, under Roblox's rules, filtering and parental controls; we don't store it.

We never see your Roblox password, email address or payment details, and the Roblox game does not send your information anywhere outside Roblox.

Android and iOS apps

The Android and iOS apps are not out yet. We will update this policy before they launch to describe exactly what they collect.

Who else sees your information

That's all. We don't share your information with advertisers or data brokers, and we never sell it. We would only hand it over if the law required us to.

How long we keep it

We keep your game progress for as long as you play, so it's there when you come back. The shorter-lived things (sign-in attempts, reset and confirmation links, games in progress, unused sign-in tokens) are removed on the timescales above.

Deleting your data

Email support@10000farkles.com from the address on your account, or tell us your username, and we will delete your account and its progress. You can also remove your email address yourself from the account screen in the game.

Children

10,000 Farkles is made for families, and children play it. A child can play without an account and without giving an email address: all the game needs is a first name or nickname to show at the table. We ask players not to use their full name. We don't knowingly collect any more than that from children. If you are a parent and think your child has given us an email address or other personal details, email support@10000farkles.com and we will delete them. On Roblox, Roblox's own parental controls and age rules apply.

Changes to this policy

If the game starts collecting something new, we will update this page and the date at the top before it happens.

Contact

Questions about privacy? Email support@10000farkles.com. The game is made and run by Jeff McGee.